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I.1 Gods Love Money, Just Like Me!

  The ceiling of Aris's room had a crack in it. He'd been meaning to mention it to Edric for about two years.

  He lay on his back staring at it in the grey pre-dawn light, the way he did most mornings, giving his body time to remember it wanted to be awake. The room was small enough that he could touch both side walls if he stretched his arms out, which he'd stopped doing when he turned fourteen and it stopped feeling like a game. A wooden shelf above the bed held his medical texts, a bundle of dried dungeon herbs wrapped in cloth, and a chipped cup he kept meaning to throw away. His boots sat on the floor exactly where he'd dropped them last night.

  He got up.

  His clothes were folded on the chair the only chair, which served as both wardrobe and desk depending on the day. He pulled them on in the dark without thinking about it. Rough canvas trousers, a linen undershirt gone soft from washing, a sleeveless outer jacket of treated cloth that the merchant on Cours Edren had sold him as lightly impact resistant with an expression that suggested he knew he was lying. No armor. Armor cost money, and the things on Floor Six that might justify armor also moved fast enough that armor wouldn't help much anyway. He'd worked this out through logic rather than experience, which Edric would not have found reassuring.

  He wrapped his wrists out of habit, laced his boots, and picked up the harvest satchel from beside the door.

  The nave was cold at this hour, the way stone buildings are always cold when the sun hasn't reached them yet. The candles along the walls were lit Edric rose before dawn without fail, a discipline Aris had never managed to fully absorb despite years of proximity to it.

  Edric was kneeling at the altar, head bowed, hands folded. The carved figure above him filled the wall from floor to ceiling the Architect, rendered in pale stone, broad-winged and faceless, one hand extended downward as if reaching into the earth below the church's foundations. The sculptor had given it a quality of stillness that Aris had always found genuinely affecting, which he would never say out loud.

  He set his satchel quietly against the nearest pew and knelt beside Edric.

  He wasn't much for prayer in the formal sense. But the silence of it was good, and the company was good, and after a few minutes he found himself doing something that was close enough to mean it.

  When Edric finished and sat back, Aris stayed where he was a moment longer before rising.

  "The crack in my ceiling has gotten wider," he said. "I think the church is sinking."

  "The church has been here for two hundred years."

  "Right, so it's due."

  Edric looked at him the way he often did in the morning with an expression that was trying not to be a smile and losing. He stood with the slight effort of a man whose knees had opinions, and turned to face the altar properly, touching two fingers briefly to the Architect's stone foot in the gesture that closed a morning prayer.

  "Floor Six today?"

  "The blue Deepbloom on the east passage. We're almost out and Maren's chest isn't going to clear itself."

  Edric nodded slowly. He knew the logic. He also always looked like this when the logic was being used to go into a dungeon.

  "Be careful."

  "You say that every time."

  "And yet."

  "Edric." Aris picked up his satchel and slung it over one shoulder. "I've been doing this run since I was thirteen. I know every crack in that floor. I know which corners the monsters avoid and which ones they don't. I know exactly where the ceiling crystals go dark." He paused. "I'm not a kid."

  Edric looked at him for a moment with an expression that was more complicated than the situation warranted. Then he stepped forward and put a hand on Aris's shoulder a firm, brief pressure, the kind that said several things without needing words for them.

  "I know," he said simply.

  Aris held his gaze for a second, then looked away first, which was usually how it went.

  He crossed to the altar and reached past the Architect's extended hand to the narrow ledge behind the statue's wrist a hollow worn smooth from years of use, invisible unless you knew to look. His fingers found the dagger by feel. Plain handle, short blade, the kind of thing that cost almost nothing and looked like it. He'd found it on Floor Eight during his first solo run, half-buried in the passage wall where someone had dropped it years ago, and brought it back to Edric expecting to be told to return it. Edric had said it was already lost property and let him keep it.

  He slid it into the sheath on his belt.

  "Back before evening," he said.

  "I'll have soup."

  Aris walked down the nave, pushed open the heavy church door, and stepped out into the cold morning air of Valerne.

  The lower district was quiet at this hour, the way it only was for an hour or so before the market stalls started opening and the whole street came back to life. Cobblestones still damp from the night. A cat on a windowsill watching him with professional indifference. The smell of bread from somewhere two streets over.

  He walked with his hands in his jacket pockets, satchel swinging at his hip, heading for the dungeon gate at the end of Cours Edren.

  Just another morning.

  The lower district woke up the same way every morning reluctantly and all at once.

  By the time Aris reached the end of the church's street the market stalls on Cours Edren were already half-assembled, vendors arguing with each other across the cobblestones about spacing with the comfortable aggression of people who'd been having the same argument for years. A woman was hanging laundry from a second-floor window. Two boys were chasing something small and fast between the cart wheels. Somewhere nearby someone was frying onions, which was either breakfast or optimism.

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  Aris walked through it with his hands in his pockets and his satchel over one shoulder, moving at the pace of someone with a destination and no particular urgency about reaching it.

  The church sat behind him now Saint Edren's Parish of the Eternal Depth, to use its full name, which nobody did. Most people in the lower district called it the old one or Edric's place or simply the church at the end of the road, as if there were others to distinguish it from. There weren't. The lower district had one church, the same way it had one decent baker and one apothecary who wouldn't cheat you too badly. Enough. Not more.

  It was a modest building in the way that things become modest after long enough not small exactly, just worn into its surroundings until it looked like it had grown there rather than been built. The stone was old and slightly darker than the buildings on either side. The roof had been repaired in three different eras with three different materials, which gave it a patchwork quality that Aris had always found privately charming and would never admit to. Inside it smelled like candle wax and dried herbs and something underneath both of those that was just age the specific quality of a space that had held a lot of human feeling over a long time and retained a residue of it.

  The people who came were mostly old, mostly poor, mostly regulars. Former Wanderers with dungeon-exposure ailments that had never fully resolved. Laborers with joint inflammation from years of cold stone work. Families in the lower district who couldn't afford the guild-affiliated healers in the upper city, where the consultation fee alone cost more than a week's groceries.

  Edric saw all of them without charge. Every single one. On theological grounds the Architect's care extends to all, and we are merely its instrument, which Aris could recite from memory by age nine and also because Edric was genuinely, constitutionally incapable of looking at a sick person and asking them for money first.

  It was an admirable quality. It was also, financially, a catastrophe.

  Somewhere up there, Aris thought, glancing at the pale morning sky above the rooftops, there is presumably a divine being overseeing all of this. And that divine being, in its infinite wisdom, decided that the healing practice should run on goodwill and donated candles. Very inspiring. Truly. I'm sure goodwill tastes excellent.

  He stepped around a cart that had lost a wheel and its owner hadn't noticed yet.

  Some of us, he continued internally, would like to eat something other than whatever was left over from the patient donations. Some of us would like, once, to be compensated in currency. Real currency. The kind you can exchange for things. Just a thought. Directing this upward in case it reaches anyone relevant.

  It never did.

  He wasn't bitter about it exactly. He understood Edric's reasoning, agreed with it on every level that wasn't the one that handled practical arithmetic, and would have been deeply uncomfortable if Edric changed. It was just that Aris had a very specific relationship with money, which was that he thought about it constantly and had almost none of it, and the combination produced a low-grade background hum of fiscal anxiety that had become so familiar he barely noticed it anymore.

  Almost barely.

  Valerne opened up as he moved from the lower district toward the center.

  The city was built in rings not deliberately, not according to any plan anyone had written down, but in the organic way of places that grow outward from a fixed point over generations. The fixed point was the dungeon. Everything else had arranged itself around it the way iron filings arrange themselves around a magnet, following lines of force that nobody had named.

  The lower district was the oldest ring outside the center the part of the city that had been there before the guilds formalized, before the Houses consolidated their power, when Valerne was still just a settlement of people who had found the entrance and decided to stay near it. The streets were narrow here, the buildings pressed together for warmth, the alleys between them just wide enough for one person and a bad mood. It had the texture of a place that had survived several things and intended to survive several more.

  Further out the rings got newer and wider. The middle districts were merchant territory broader streets, taller buildings, the guild supply houses and equipment merchants and cartographers who sold floor maps of questionable accuracy at prices of unquestionable confidence. The signage got louder. The cobblestones got more even. There were actual street lamps that someone maintained on a schedule.

  The upper districts Aris visited rarely and without enthusiasm. Noble House territory the guild halls, the administrative buildings, the Church's central offices which were considerably grander than Saint Edren's and had roofs that matched. Wide avenues clearly designed to be impressive and succeeding at it. Guards at certain corners who looked at anyone in cheap canvas clothing the way people look at something they're deciding whether to step around.

  But the center belonged to everyone, because the center was the dungeon, and the dungeon didn't care who you were.

  Cours Centrale opened up in front of him as he came around the last bend before the plaza and even after years of this walk, even on an ordinary Tuesday morning in the grey hour before full sunrise, it still did something to the air that he noticed.

  The plaza was the largest open space in Valerne, paved in broad flat stones worn smooth by decades of foot traffic. Around its edges the city continued shops, inns, the guild registration office with its permanent queue, a tea house that opened early specifically to serve Wanderers descending at dawn. But the center of the plaza was clear, and in the center of the clear space was the arch.

  It rose from the ground with the quiet authority of something that had always been there because it had, longer than the city, longer than anyone's records went back cleanly. Stone the color of deep water, carved with reliefs that scholars argued about and guild historians interpreted differently every generation. Angular figures descending, reaching upward, hands extended toward something below the frame. It was taller than the buildings around it without trying to be. The opening beneath it was perfectly dark, a darkness with a quality to it not the absence of light exactly, more like the presence of depth, the visual sensation of looking at something that went down much further than it appeared.

  A faint breath of cool air came up from it constantly, carrying the mineral smell of deep stone and something else underneath that Aris had never been able to name, something that wasn't quite organic and wasn't quite not.

  He'd been walking through this arch since he was thirteen. It still woke him up a little, every time.

  The plaza was already busy.

  To the left of the arch, assembled with the practiced efficiency of people who did this daily, a guild party was running final equipment checks six members in matching deep blue armor with House Aurel's sigil on the pauldrons, speaking in clipped shorthand, no wasted words. One of them glanced at Aris and looked away again with the specific quality of not-looking that guild Wanderers used on people beneath their notice. He was a scavenger in a canvas jacket holding a flower-harvesting satchel. Fair enough.

  Near the arch's right pillar, a pair of hunters were arguing in low voices over a map mid-level Wanderers by the look of their gear, well-used but not guild-issued. The kind of people who descended with a list of what was worth money on Floor Eight and came back up when they had it. Aris recognized the type. He was adjacent to the type, in the way that a person who goes into the dungeon for flowers is adjacent to a person who goes in for profit.

  Valerne was the largest city in the continent. The dungeon was why. Everyone knew it, most people lived alongside that knowledge quietly, and a specific subset of them couldn't stop looking at the hole in the ground no matter how many times they'd seen it.

  Aris joined the short queue at the Calveth gate station the small official booth where a clerk in House Calveth colors registered each descent, checked guild licensing, and stamped the day's entry ledger. Another thing that cost money, technically, except that the lower district entry fee was so nominal it was basically administrative fiction. Edric had negotiated something with the Calveth gate office years ago that Aris had never fully understood and never asked about.

  The clerk stamped his entry card without looking up.

  "Floor?"

  "Six."

  "Duration?"

  "Back before evening."

  The clerk made a note. Aris took his card, tucked it in his jacket pocket, and walked through the arch.

  The cool air closed around him. The sounds of the plaza fell away with a completeness that always felt slightly unnatural not muffled, just gone, replaced by the quiet of deep stone and the faint crystalline resonance of the dungeon's upper floors. His eyes adjusted. Ahead, the first passage descended in broad shallow steps, the walls already beginning to catch the faint blue light of the upper crystal formations.

  He rolled his shoulders, resettled the satchel, and went down.

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