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Ch. 74.5 - Party members

  Garrick

  Male | 25 (looking like 36+) | Sword & Round Shield | Veteran

  Core Disposition

  Garrick is serious because experience taught him that mistakes kill — but he wears that seriousness lightly. He jokes after danger passes, never before. His humor is dry, understated, sometimes deliberately bad, used to ease tension rather than entertain.

  He does not underestimate danger — or people.

  Inner Compass

  


      
  • Measures risk instinctively, not academically


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  • Trusts patterns more than reports


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  • Knows when to step in, and more importantly, when not to


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  He has buried friends. That is why he accepted the job.

  Combat Instincts

  


      
  • Sword is used economically: short cuts, controlled arcs


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  • Shield is his real weapon — positioning, space denial, protection of others


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  • Always places himself between threat and the youngest


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  He fights like someone who expects things to go wrong.

  Leadership Style

  


      
  • Gives short, unambiguous commands


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  • Never raises his voice unless someone’s life depends on it


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  • Corrects mistakes after, not during, unless critical


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  With newbies, he allows small errors — once.

  Subtle Read on Ivaline

  He notices immediately:

  


      
  • Her weight distribution when walking


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  • How she scans without moving her head


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  • The way she stops speaking when listening


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  Conclusion (unspoken):

  She’s not fragile. She’s unfinished.

  He does not ask her age.

  Not because he doesn’t care — but because knowing it would change how others treat her, and that would be dangerous.

  Extra notes: Garrick is really sensitive by his looks, he has lost his party members many years ago and knows Mireya since he first started as adventurer and Mireya as receptionist. His facial aged rapidly after his lost, and he become a solo adventurer eversince. He decided to moved with Mireya when he notice a relocation to this new branches in Frontier town. To forget his past and starting anew.

  Hennal & Ayra

  Hennel and Ayra is childhood friends. They both get consent from their parents to work as adventurers because their family was poor. So they work as adventurer since it establishment in frontier town, they work for a while and gain some coins, but Hennel hoped for more so he tried a gobblin recon quest and got rejected. Then he saw a notice of Ivaline in search of party members. the boy accepted without thinking and Ayra is not brave enough to stop him. That's how they come into this party together.

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  Hennel

  Male |14 | Short Spear & Wooden Shield | Reckless Newbies

  Hennel is the loud one — not stupid, just convinced that courage means acting first.

  


      
  • Talks big when nervous


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  • Dreams of ranking up fast


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  • Secretly hates how little money their work brings in


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  He is the one who:

  


      
  • Asked his parents first


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  • Framed adventuring as “temporary”


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  • Promised to send money home


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  They said yes because they needed it.

  When his goblin recon request was rejected, it burned. Not fear — humiliation.

  Seeing Ivaline’s notice for party members felt like fate, not caution.

  “She’s young like us. If she’s doing it, why can’t I?”

  He accepted immediately.

  Core Mindset

  


      
  • Think goblins are weak because stories say so


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  • Want scars, praise, and songs


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  • Measure success by “first strike” and “last blow”


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  He believed being afraid is a failure.

  Inner Flaws

  


      
  • Tunnel vision once combat is mentioned


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  • Overextend their reach


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  • Forget that shields exist to protect, not to charge


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  He would imitate veterans without understanding why techniques work.

  In Combat

  


      
  • Spear thrusts are strong but poorly timed


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  • Shields are held too high or too low


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  • React late to flanking threats


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  He is dangerous — mostly to himself.

  Relationship with Ivaline

  


      
  • Treat her like luggage or mascot


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  • Assume she’s here for luck, not contribution


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  • Confusion when she notices things they miss


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  • Embarrassment when Garrick listens to her instead


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  He will learn — or be corrected harshly by reality.

  Ayra

  Female | 13 | Dagger & Sling | Timid, Kind, Obedient

  Ayra has known Hennel since before guild notices mattered.

  


      
  • Shared chores


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  • Shared hunger


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  • Shared quiet walks home at dusk


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  She got consent from her parents because:

  


      
  • She was careful


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  • She was obedient


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  • The guild paid just enough


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  She never aimed higher.

  When Hennel talked about goblins, her fear wasn’t of goblins — it was of losing him.

  She didn’t stop him because:

  


      
  • She didn’t know how


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  • She trusted that Rull would protect him


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  • She believed adults would intervene


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  They didn’t.

  And then Ivaline’s notice appeared.

  Core Personality

  Ayra is quiet not because she lacks courage, but because she fears making mistakes. She listens carefully, remembers instructions exactly, and apologizes even when she isn’t at fault.

  She wants to be useful.

  Inner Strength

  


      
  • Observant when not pressured


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  • Surprisingly steady hands


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  • Strong sense of responsibility toward others


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  She breaks only when yelled at.

  Weapons Use

  


      
  • Dagger: last-resort, close-range defense


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  • Sling (rubber-band type):


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    • Silent


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    • Accurate at short distance


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    • Excellent for distraction, not damage


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  She prefers not to hurt if she can help it.

  In Combat / Field Work

  


      
  • Stays where told


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  • Does not chase


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  • Does not panic — freezes, then acts


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  She is better at follow-up than initiation.

  Relationship with Ivaline

  Almost immediate trust.

  


      
  • Mirrors Ivaline’s movements unconsciously


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  • Watches her hands when uncertain


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  • Will obey her without realizing she’s doing so


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  Ayra sees Ivaline not as a leader — but as safe.

  Ivaline (New Gear)

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