[Dungeon battle awards: Battle essence collected: 3,782,996
Win Rewards: 8,000,000 essence (x2), 150 support card packs, 2 support card unlocks, 1 spare dungeon core, 15 A tier Tombstone type cards (X2 double tap, X3 elimination), 15 A tier Bones type cards (X2 double tap, X3 elimination)
Rookie battle condition met, ‘win 6 dungeon battles as a rookie dungeon’: 3,500,000 essence.
Rookie battle condition met, ‘Eliminate 3 cores as a rookie’: 100 support packs
Rookie battle condition met, ‘Win a dungeon battle where you are outnumbered as a rookie core’: 50 support packs
Rookie battle condition met, ‘kill 1,000 A tiers as a rookie core’: 1 S tier Design type card
Rookie battle condition met, ‘Meet 3 standard battle conditions as a rookie dungeon’: 1 user chose card
Battle condition met, ‘Face 2 dungeons of your year or older and survive’: 10,000,000 essence
Battle condition met, ‘Defeat 2 other cores in a 2 on 1 battle’: 3 user chose cards
Battle condition met, ‘Eliminate 2 cores with a single battle’: 1 S tier design type card]
Peter had to nearly pick his jaw up off the floor. To think he had hoped it would be worth it. He had met 8 conditions, 3 of them were even standard battle conditions. The rookie condition for being outnumbered was pretty weak, just an extra 50 support card packs, but a rookie would only get that and not the standard battle condition equivalent if he was in a battle with allies somewhat evening the score.
However the standard battle conditions for the 2 on 1 dungeon battles were excellent. Winning the 2 on 1 battle even more so, 3 ‘user chose cards’ could by themselves replenish his S tier ranks. Along with all his other rewards, they were just pudding. Eliminating 2 cores in a single battle was likely something that did not happen very often since even victory would not ensure that both the other cores would be eliminated. It made only getting a S tier design card seem a bit underwhelming, but he was far from dissatisfied with his overall haul.
Peter totaled it. All together he had just nabbed over 25.2 million essence. Then there were 2 S tier design cards and 4 ‘user chose’ cards. He could unlock 2 new support cards before opening a total of… 310 packs, once he bought the 10 for the new year. By itself opening that many packs almost guaranteed he would get an epic or 2 on top of even more rare cards.
Peter let himself feel giddy for just a minute before he locked his emotions down. He had two support cards to unlock and then one giant round of gatcha to play. He could unlock 1 epic card, which would essentially mean he had 4 of each rarity. For the second he would have to unlock another common. Unfortunately, triplification counted as an uncommon card despite being a common in practical terms for him. He could not have more epic, rare, or uncommons than the rarity before. Peter decided to unlock the mandatory common first
Unit of resource (Tier 1) (C)
Summon one off (C)
C tier humanoid (C)
Peter stared at the options. Getting some random different type of humanoid could work, but Peter eventually dismissed it. That option was likely for core types that had difficulty getting auxiliary types with their type card. He already had several different types. Getting more of a resource could be helpful, even if it was only tier 1, but Peter went with the summon one off. It would be a pretty bad pick, if you were limited to 500 cost C tier one offs or worse. But as long as he had an S tier to base them off they were in fact 4 times better than the common card ‘dungeon upgrade’ which was equivalent to 2,500 essence. Peter assumed he would have at least 1 living S tier from here on to use the cards he got of this type, and he could always use more B tiers. As a common rarity card he should get them quite frequently.
With that over, Peter quickly moved on to what he was looking forward to, unlocking a fourth epic rarity support card.
Design steal (E)
Pinnacle Dungeon upgrade (E)
Year off (E)
Peter’s eye twitched. Pinnacle dungeon upgrade was a good card. Forget its worth of 2.5 million essence, he could use it to automatically upgrade a feature or resource in his dungeon. His dark wood magic mine would require 10 million to upgrade otherwise. It had seemed out of reach until he was a well established intermediate dungeon. He could also upgrade his dark wood forest, which would allow variants to grow. The cost for the forest would vary according to how much of the trees he wanted to include since it was not an all or nothing like the magic mine. Both would make it more likely for higher tier resources to appear, and larger quantities of both them and those from a lower tier. Still with the other two options…
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The ‘year off’ was leagues above the rare card ‘block challenge’. For one, a challenger could just counter a ‘block challenge’ with the opposing rare card ‘force challenge’. Second, the core could be challenged by someone else even after successfully blocking a core’s challenge. A year off could be used at any time, even after being challenged. It was then a blanket immunity for the rest of the congregation.
The trick was having enough of them to do it year after year. A millennial core had no issue waiting another decade or two to cull a core. Reportedly it was due to this card that millennials did not let a core get too close to 1,000 years. The better use of it was to get a recovery year or two after a dungeon battle. Having a year or two of rebuilding forces would make potential opportunity seekers think twice.
The year off was the one card that both Fellette and Emma had recommended above any other, but Peter could not help but look longingly at the first option, Design steal. Design steal would allow him to basically make a copy of any enemy unit that he could actively see in battle. He had to actively be looking at it. It could not be dead, or be used retroactively after the fact. He also could not do it if he had already stolen a copy of the same specific unit that battle. It also had to be someone he was in battle with, so unfortunately he could not copy that SSS unit some millennial brought out as a show of strength… Well, unless he was the one fighting said millennial. The trick would be surviving the 24 hours it took to actually get the copied unit for use in the same battle.
Peter sighed as he considered. The year off card should obviously be his choice according to conventional wisdom, but then he thought of it from another perspective. He already had 3 rare ‘block challenge’ cards. He was about to open 310 more packs. Not to mention the next few years. At the earliest he would need a year off in year 12. It was true the kind of assholes that would have force challenges were the exact ones that would likely be gunning for him, but it was also true that he might have more block challenges than could be brought against him by even a handful of different cores.
Worst case he was sitting at 5 spare cores already. He could destroy one himself before the battle even took place. Sure he would likely be double tap’d, but he could at least buy 2 years with only the spares he had right now. He could potentially extend that to 4 years with his last available victories as a rookie. The bottom line was that Peter felt he could get a few years off with the current tools available to him.
Peter decided to forego conventional wisdom in this case. It was not like following a set path had allowed others to beat a millennial for the last 4,000 years. Peter then looked at his other two options. Like the off year card, the pinnacle dungeon upgrade was not sexy, but it was likely the better option. Upgrading his mine would cost far more in essence than he would likely be ever willing to allot for the purpose. At least in the near future.
Sure right now he only had the mine and the forest to really use the upgrade to its full potential, but wouldn’t that change in the future. When he had more floors, he could have more mines, more forests, all giving him different resources. Right now the highest resource he was getting was the dark crystal at tier 3. Which was seemingly the specialty of having created a mine on a dark wood floor, but he had easily blown more than a year’s worth of what could be mined in a battle. Every year he would have more troops and in a few years more floors. His current production would not be able to provide for his needs.
Plus he would be able to find more pockets of cobalt, more true silver. He had only had enough cobalt for catapult scoops and for a few other things. If he had tier 2 metal arrow heads his enchantments could theoretically get up to + 10. It might allow a few arrows shot by D tier elves to bring down even B tiers. Even with the revised level determination system and moving from +3 to +5 this year had made a noticeable difference. If he had a tier 3 or 4 metal with even stronger enchantments…
Peter breathed deeply. Copying a bad ass unit from another dungeon was extremely tempting, but he would forego it for now. Maybe he would get the offer again in the future when he was more set up and the likelihood of encountering something worth stealing went up. For now he would go with something that might help him substantially behind the scenes.
The disappointment of going with the ‘less sexy’ option was soon lost as he moved on to actually opening his support packs. He bought the 10 for the upcoming year and quickly noted his current quantity for his various support cards. Then he opened them all.
It was a disgusting amount of support cards. The lowest number of common cards was his new summon one off at 41. That was nice since it guaranteed 41 B tiers right there. The second lowest was doublification at 57. The rest were in the 70’s on low 80’s. For uncommon, he was now sitting at 25 card transfer types, 18 spawners, and 19 replicators. He would build the spawners at the very least guaranteeing him 90 more C tiers for future battles or to fight adventurers in his dungeon throughout the year. The replicators were likely more than he could ever use already. Perhaps he could offload them in trade?
For rare’s he got 13 cards: 2 Block challenge, 5 Resurrect, 4 unique masterwork equipment, and 2 Tier up increases. He had made out like a bandit with the resurrects. Just a shame they had come after he already lost 2 precious S tiers. That being said it looked like he was set up to more than make up for his losses.
Peter got a total of 8 new epic cards: 3 free maelstroms, 2 S tier Design cards, and 3 pinnacle dungeon upgrades. It was a ridiculous amount, but then with 2 more cards unlocked his chances at getting 1 of the 4 had gone up by quite a bit. Notably he had not got a single Random tier S which he had honestly been hoping for the most, but he was still blown away. He now had 4 S tier design cards along with 4 ‘user chose’ cards although he would likely use some of or all of the latter on more maelstroms. With 2 Tier up increases, he was nearly guaranteed 2 units with at least one SS tier ability.
Peter allowed his mind to run wild with the possibilities. Inevitably, he started planning exactly what he wanted to use his new found wealth on. He also could not help but to think of shooting for another 2 on 1 battle next year or the year after. It seemed to be quite profitable as long as he won.

