Rorro led us along beast paths—where the wind passes below the treetops and feet step above the road's mire. The closer we got, the more the world tangibly changed. The air became softer, thicker, as if some invisible giant had covered this field with a warm palm, shielding it from the mountain chill of the Forbidden Lands.
The settlement emerged from the forest suddenly. It lay in a depression in a perfect circle, resembling a ship frozen on a mirror-like surface. Directly above the entrance, on a crudely hewn board, hung a sign: "Weapons at the gate. Quarrel later. Not here."
Krauser (a dry mockery inside my head): "Sweet peace. We hand over our teeth and smile with our gums. Charming, don't you find? Doesn't this syrup make you sick, Flint?"
Flint (flatly): "We surrender them and pass. Rules are also doors. Sometimes they only open this way."
Priorin grimaced, his lion's mane standing on end, but he nodded. He slung his Hovering Shield high over his shoulder and shoved his axe into its loop. Gellia, without a scene, unbuckled her blade and handed it to the guard—a dwarf with a surprisingly calm gaze.
Gellia looked like someone whose core had been removed. For seven years, she had lived for one lunge, to bury her sword in the Black Wolf's flesh. Now, she knew her enemy had rotted a week ago. Her preparation, her path—useless. She walked with her eyes on the ground.
I opened my holsters. My fingers found the straps, lingering for a second.
Krauser (whispering): "Give them the iron, and they’ll take your skin. Without knives, you’re no one here. Just meat in fancy wrapping."
Flint: "I’ve already given my skin. The iron will survive this."
Faurgar caught my eye. A brief look: "Play by the local rules." I placed my wand and daggers into the communal crate. Reluctantly. My fingers felt the void, but the warmth spreading through the valley was already beginning to lull my vigilance.
Inside, it was warm. Not the warmth of stoves or fires, but a living heat rising from the stones. The air was thick with spices, fried dough, and fresh bread. Laughter didn't fight with the music here; it wove into it.
But the music... it was strange. Every few measures, the rhythm stumbled. As if there were a hole in the song that the musicians on the stage tried not to notice, stubbornly finishing clipped phrases.
Krauser: "Hear that? The mechanism is glitching. Someone ripped the teeth out of this music box. A beautiful set, but something inside is broken."
I caught myself breathing evenly for the first time in ages. Priorin was methodically checking corners, counting exits. He looked crushed. His "Great Hunt" had turned into a trip to a graveyard. He thought he was a hero of an epic, but he was just a late witness to political squabbling between the Reds and the Blues.
I leaned against a stall selling fried flatbreads.
Krauser: "Buy two. One for me. At least I can smell it, since we’ve decided to become peaceful little lambs."
The musician on the stage missed the beat again—exactly by a half-measure. The crowd didn't notice. I did. That silence in the middle of the measure was more unsettling than any scream.
This tale has been unlawfully lifted from Royal Road. If you spot it on Amazon, please report it.
"A warm welcome to you," the woman behind the counter nodded. She looked exceptionally peaceful, save for a strange stone at her collarbone that looked like a shard of frozen winter dusk.
"Guest tokens here, lodging there. The market is open until sunset. Fighting, settling scores, or trying to prove whose gods are better is strictly forbidden."
"Cozy," Gellia said. She smiled—truly, for the first time in a while. It seemed this place was slowly filling the void left by the Wolf’s death.
Faurgar laid out Vellaris gold. It was real, heavy, and beautiful, but the money-changer's eyebrow barely twitched.
"That scrap metal passes on the other side of the mountain," she noted with slight regret. "Here, our rate is 'as we agree.' I can exchange it for local Dollars. Enough for a roof, decent food... I don't sell information; my conscience won't allow it."
Krauser: "Honest. Too honest. Suspicious, Flint. In decent places, changers are obligated to try and cheat you. This one... she’s satisfied by something other than gold."
"We need news," I said, spinning a coin. "The latest, even a bit of gossip."
"News is served at the 'Territory of Freedom' tavern," the woman tilted her head. "The music is a gift, conversation is by goodwill. The Mistress herself comes out to the guests in the evening."
She slid three clay tokens and copper bracelets with notches toward us.
"Take the tokens. In the Warm Place, they’re valued higher than gold dust. This is your pass to a peaceful life. And these are your 'Peace.' As long as the bracelet is fastened, you promise not to engage in disputes or 'teach' anyone here. It is the visible sign of your contract with the Valley. But remember: if you remove the bracelet, all the troubles of the world you’re hiding from will become your personal guests."
I fastened the bracelet. Something clicked, and the world seemed even friendlier. Or maybe it was just the smell of the fried dough.
Narrator: Faurgar
The Mistress didn't come out immediately. In places like this, time obeys the movement of hands, not the ticking of gears. Her appearance was simple: a plain cape, the confident posture of a woman used to holding a room, and a smile with a warm, subtle irony.
She sang. Not loudly, but in a way that the tavern chatter died down like waves receding from the shore. My analytical mind instantly recorded the shift: social noise vanished, aggression levels dropped, people became open. But another part of me saw a "pause" for which people here paid with something more significant than coin.
I reached into my bag. There, among reports and dry rations, lay the Trophy Paints—the legacy of the knight we had faced during Mangratum’s challenge. That knight had been a master of altering the landscape, and these paints still smelled of ozone.
I dipped a fine brush into the green. The line on the paper didn't just lay down color—it swelled, turning into a living, supple stem before my eyes. A quick stroke of red, and a petal unfurled, moist as if with morning dew. The bouquet bloomed directly on the page to the sound of her voice. It was no longer a sketch; it was a moment given flesh by the magic of a fallen foe.
The song ended. I carefully took the bouquet—not the paper, but the flowers themselves, which detached easily from the sheet. They were cool and smelled of oil paint and night rain. I stood and approached her.
"Flowers for the music," I said simply, offering the living bouquet with both hands. "Accept them. For the silence you’ve given us."
"Rarely does anyone notice the silence," Leliana accepted the flowers. Her fingers touched the petals, and a flicker of genuine surprise crossed her eyes. "And even more rarely does someone know how to turn it into something tangible. You have a remarkably... living ear, sir."
"I try to be a polite listener before becoming an intrusive conversationalist," I replied softly. "How should I address you?"
"Leliana."
"An honor, Leliana."
I sat opposite her. The conversation flowed easily: about dusty roads, the rule of "quarrel later," and how surprisingly durable peace is when people simply agree not to kill each other.
"You know how to make pauses," she noted. "And your paints... I feel an echo of battle in them. It seems their previous owner preferred to paint paths to victory rather than bouquets."
"Paths vary," I answered, my mind still analyzing the room for artifacts. "Sometimes a bouquet opens more doors than a ladder to the flank."
"True," she smiled. "And honesty after magic suits you well."
I returned to my companions. Flint was a shadow at the bar, all ears. Gellia’s "Peace" bracelet glinted. Priorin was listening to the room’s hum as if for a command.
The second song began—lower, denser. I caught myself no longer counting exits. Sometimes a small miracle is the only way to open a big door.
The Fragility of Silence.
Key Highlights:
-
The "Peace" Bracelets: This is a classic magical social contract. It’s a "Honeyed Trap"—it feels good, it makes you feel safe, but it leaves you utterly defenseless if the "Mistress" decides the contract is over.
-
Faurgar’s Art: I love seeing characters use "combat loot" for non-combat purposes. Using the Chromatic Knight’s reality-warping paints to create a literal living bouquet is Faurgar’s way of asserting dominance through culture rather than violence.
-
The Glitch: Flint (and Krauser) noticed it immediately—the hole in the rhythm. If you've been following the interludes, you know exactly why that music is stumbling.
Questions for the readers:
-
The Surrender: Would you trust a place that demands you hand over your "teeth" at the gate?
-
Leliana: First impressions of the Mistress? She seems to have a "living ear," but what is she listening for?
-
The "Peace" Effect: Do you think Gellia’s sudden peace is genuine healing, or is the magic of the valley rewriting her emotions?
?? SUPPORT THE JOURNEY & UNLOCK THE DM VAULT
Patreon!
DM Vault materials on Patreon, including:
-
Campaign Notes: How I run these sessions and manage high-level artifacts.
-
Stat-Blocks & Mechanics: Deep dives into the "Artifact Resonance" system and unique NPCs like Leliana.
-
World-Building Guides: How to create your own "Forbidden Lands" style atmosphere.
[Link to Patreon - Join the Vanguard!]
Your feedback and ratings on RR are also immensely appreciated. Let’s keep the song going!

