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Chapter 44: Classes and Traits

  I actually pulled the class information up from the Encyclopedia. It had everything organized based on tier.

  Class: Novice

  A Novice has a desire to enter the artisanal arts, but has yet to decide what to do. They gain additional skill acquisition for Performance, Art, or Crafting skills, but no bonuses to skill leveling.

  +1 to Dexterity per level

  +1 to Perception per level

  +1 to Insight per level

  Max Level: 20

  Increased Skill Acquisition for: Art, Crafting, and Performance based skills

  Enhanced Focus trait

  Class: Initiate

  An Initiate is one who has begun their journey into the magical arts. Whether you are an aspiring Elementalist, Mage, or Wizard, this class gives bonuses that will help all magic oriented classes. Note: This class does not provide Mana, Mana Control, or Mana Power. Those stats must be acquired through alternative means.

  +1 to Intelligence per level

  +1 to Perception per level

  +1 to Insight per level

  Max Level: 20

  Increased Skill Acquisition for: Knowledge, Manipulation, and Meta skills.

  Notepad system function unlocked

  Class: Trainee

  A Trainee has begun the path of physical combat. They spend their days training with weapons, exercise, and practicing forms. This class can branch out easily into various types of Warriors, Archers, or Soldiers. Increases Skill Acquisition and Leveling of most Combat, Tactical, or Movement skills.

  +1 to Strength per level

  +1 to Agility per level

  +1 to Endurance per level

  Max Level: 20

  Increased Skill Acquisition for: Combat, Tactical, and Movement skills.

  Second Wind trait

  Class: Acolyte

  An Acolyte puts their faith in something else, and draws on it for inspiration. An alternative magic based class, Acolytes often focus more on external sources of power than internal. This is the start of various Priest, Holy Warrior, or Druidic classes.

  +1 to Insight per level

  +1 to Intelligence per level

  +1 to Charisma per level

  Max Level: 20

  Increased Skill Acquisition for: Communication, Knowledge, and Nature skills

  External Mana Manipulation trait acquired

  Class: Sneak

  Sneaks are classes that dislike standing out. The shadows and rooftops are their friends, and often find the belongings of others are now their own. Sneaks are the precursor to Thief, Rogue, or Scout oriented classes.

  +1 to Agility per level

  +1 to Dexterity per level

  +1 to Perception per level

  Max Level: 20

  Increased Skill Acquisition for: Stealth, Perception, and Movement skills

  Misdirection trait acquired

  Class: Outdoorsman

  Outdoorsmen are comfortable away from cities and towns. They would rather travel the forests and fields than settle down. An Outdoorsman focuses on hunting, gathering, or harvesting to provide for themselves or others.

  +1 Endurance per level

  +1 Constitution per level

  +1 Perception per level

  Max Level: 20

  Increased Skill Acquisition for: Hunting, Harvesting, and Tracking skills

  Backpacking trait acquired

  This tale has been unlawfully lifted from Royal Road; report any instances of this story if found elsewhere.

  Of the six options, I was honestly leaning towards Outdoorsman.

  I hadn’t started learning any stealthy skills and didn’t really need more Agility at the moment. I already had External Mana Manipulation, so Acolyte wasn’t as interesting with a focus on stats that were already over 30. Initiate just made me annoyed because I’d just bought the Note function, though I didn’t know what a ‘meta’ skill was. Trainee and Novice could be useful as well though…

  I scratched the top of my head as I considered what I wanted more of at the moment. Well, theoretically I can swap between them whenever. At an EXP cost, but still… With a shrug, and a minor effort of will, I made my way to the class menu and selected Outdoorsman. I barely hesitated as I hit Yes when asked if I was sure I wanted to change to Outdoorsman.

  I felt a small surge of something. I checked my character sheet to see if something changed.

  Name: Danielle Rosecrest

  Age: 17

  Race: Human

  Class: Royal Outdoorsman 1

  Total Level: 31

  Class EXP: 0/100

  Experience Bank: 64,0001/128,000

  Unspent Attribute Points: 73

  Statistics

  Physical

  Strength: 18

  Dexterity: 22

  Agility: 26

  Endurance: 17

  Constitution: 21

  Mental

  Intelligence: 46

  Insight: 41

  Charisma: 39

  Perception: 15

  Magic

  Mana: 10

  Mana Control: 8

  Mana Power: 6

  Skills

  Assessment: Tier 1, Rank 9

  Unarmed Combat Tier 2, Rank 1

  Cheap Shot Tier 1, Rank 2

  Mana Sense: Tier 3, Rank 14

  Speed Reading: Tier 1, Rank 0

  Deception: Tier 0, Rank 3

  Staff Combat: Tier 1, Rank 1

  Mathematics: Tier 2, Rank 13

  Throwing: Tier 1, Rank 3

  Tonfas: Tier 2, Rank 3

  Two-Weapon Fighting: Tier 1, Rank 7

  Swords: Tier 1, Rank 1

  Dancing: Tier 1, Rank 8

  Sprinting: Tier 0, Rank 3

  Small Blades: Tier 0, Rank 1

  Freerunning: Tier 0, Rank 3

  Fire Manipulation: Tier 0, Rank 1

  Wind Manipulation: Tier 0, Rank 1

  Traits

  Noble Birth

  Experience Conversion

  Experience Absorption

  Moderator’s Veil

  Second Chance

  Spatial Closet (Tier 1)

  Intrinsic Mana Manipulation

  Extrinsic Mana Manipulation

  Noble Pursuits (Freerunning, Sprint)

  Honor thy House

  Treasury (31 EXP/Day)

  Aura of Authority (Disabled)

  Spells

  Healing: Tier 0 Rank 4

  Scan: Tier 0 Rank 2

  Functions

  Messaging

  Quests

  Notes

  Encyclopedia

  Map

  Inventory

  I noticed a new section listing the various functions I’d purchased. To me they looked like little pictures whenever I thought about accessing my functions. The traits I’d already selected were there, and everything else I’d expected.

  Then I tried swapping to Trainee.

  The Strength, Endurance, and Agility stats all went up by one and I got the Second Wind trait.

  Second Wind

  Temporarily doubles Endurance to give the user a burst of energy. After the time limit, will suffer exhaustion. Usable once per 20 hours.

  And the Backpacking trait.

  Backpacking

  Increases maximum carry weight, anything carried will feel significantly lighter to the user. Gain the Traction Skill.

  “Neat.” I said out loud after reading the descriptions. And the total level had gone up to 32. The Treasury trait too. “I still think Outdoorsman would be best to use on the trip.” And after last night she didn’t want to risk complications from getting too many stats at once.

  Now that I’d settled class things, I decided to finish the last three traits I needed to pick for Intelligence, Insight, and Charisma. I started with Intelligence.

  Researcher

  Gain the Note, Encyclopedia, Map, and the Scan spell. If spell is already known, increase Tier by 1. Acquire Knowledge skills faster.

  Range Finder

  Gain a visual guide of the trajectory of your launched projectile. Accuracy is based on Mathematics skill and Perception.

  Personal Library

  Gain the Library feature. Books you touch will be stocked in your personal LIbrary. You may read from a screen or summon a temporary copy of the book to share that disappears one hour after being conjured.

  I glared at the Researcher trait. I didn’t consider the EXP wasted on those features, but it was frustrating to be reminded about it.

  Range finder looked interesting, though I wasn’t sure if I’d need that kind of help. I wasn’t hoping to fight something past 30 meters. Which really only left the Library. I’d be able to reference books using the system and grab some of the adventure novels too.

  Then it was Insight’s turn.

  Personal Assistant

  Gain an AI to assist in organizing your inventory and assisting with Library functions. Has basic speech recognition. Can be improved with EXP.

  Precognition

  Using a mixture of Insight and Perception, gain an awareness of the opponent’s next moves. Visual only.

  Attentive Student

  When training, skill acquisition and increase are slightly increased. When being taught be a teacher, doubles the effect the Teacher skill has on you.

  I grabbed Attentive Student.

  I didn’t want something in my head with me and the awareness sounds like something that would require a lot of time to get used to.

  Last was Charisma.

  Enhanced Aura Manipulation

  You learned how to use your raw aura. Now you’re work has increased your manipulation and control. You can work your aura with more finesse.

  Mana Conduit

  Your aura acts as a conductor for magic. Increases the speed of spell casting, both inner and exterior, based on Charisma.

  Shroud of Zeratus

  You gain an aura that turns people away. They won’t look in your direction or notice anything you do, that isn’t too unusual. If feasible they will move out of your way.

  All three options were tempting. I wasn’t comfortable with any of the auras I had access to, so Enhanced Aura Manipulation wouldn’t be useful. I didn’t know any way to directly harm someone with my aura either.

  Mana Conduit would just make magic easier, and I was looking forward to learning more magic.

  Shroud of Zeratus looked really useful for sneaking around. I wasn’t sure I needed something to help me sneak like that. I took a look through the shop for the traits and I found both for millions of EXP each, which didn’t help.

  I eventually decided it by admitting that I didn’t like the idea of sneaking around. Which meant Mana Conduit was the best choice of the three.

  And with that, I was done.

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