After
his initial exclamation, Garth's face contorted through a range of
emotions from shock to bafflement, and through curiosity to utter
astonishment. All within a couple of seconds as he watched
Fang-Knife's inner azure flame.
When he finally turned to look
at Seventh, he had settled on a small, uneasy smile. "Sooo, you
have an advanced undead. advanced undead. You...how...by
Death's balls, how in the Heavens did you do that?!?" His
emotions finally boiled over, and he pointed at Fang with an
accusatory finger.
Seventh had sunk into his seat and raised
his empty teacup for protection. Garth's tone was strict without
being angry, much like a disappointed father scolding a child. Making
the matter worse, Seventh had no idea what he had done wrong and what
the guildmaster was talking about.
"I-I-I just channeled
the mana! I used Meditate and Area Channeling to boost my mana
regeneration and just...cast the spell?" Seventh said, defending
himself.
Garth's eyebrows rose high. "Oh, really? And how
did you manage all that without severe manaburn? You must have dumped
all your mana in the spell to make your minion like that." He
continued making wild hand gestures towards Fang. The ratkin tilted
his head and retched incredulously. He didn't know what was going on,
but he didn't appreciate the tone the older man was
using.
"Manaburn? I didn't get a headache or anything
like that. I started to feel a little woozy and released the spell.”
To be totally honest, Seventh didn't remember Fang's reanimation
clearly. It happened a long time ago, and the results overshadowed
his recollections of the casting itself.
Garth stopped his
almost manic pondering and focused on his newest guild member.
"You...didn't get burned? How is that..." He furrowed his
eyebrows, deep in thought. He quickly snatched the forgotten list of
skills back into his hand.
He
went through the list yet again, brushing his hand through his hair,
making the cared hair point in all directions at once. “There's
nothing for that kind of spellcasting here.” Garth raised an
eyebrow and looked over the list at Seventh.
“How
about this Ashen Will? You described it as 'helps with undead
command', but is it all it does? Buffing Raise Dead within the aura,
perhaps?”
"No,
not really. It gives mental stability, more cohesion with my order to
the undead, and some kind of mental debuff to enemies."
Garth
looked Seventh like he had been smacked with an indecently old fish.
"It's an aura with effects?”
He rose from
his seat to take a thick book off the shelf. A bottle was pulled out
from the hollowed-out book, and Garth poured himself a stiff drink
into his teacup and promptly drained it. He made himself another
drink and wiggled the bottle as an offer to fill Seventh's cup. The
younger Necromancer refused as he was still using his cup as a flimsy
cover.
Finding himself back at his seat, Garth let out a deep
sigh. "Apologies about my abrupt rudeness— it really is
beneath me to react in such a way, but two grand shocks have a
tendency to shake even a stout man's resolve about day drinking."
He sipped from his alcohol-filled cup as an emphasis and stared at
Fang.
The ratkin was sniffing around and had slowly approached
Papa by circling the room, taking note of every new smell and sound.
Something in the old carpet had taken considerable attention, but now
Fang was standing on his toes, curiously peeking above the counter at
the other undead.
"I really should have done the normal
rounds of questioning... well, anyways, that boat has left the harbor
and sunk already," Garth mumbled before raising his voice to
normal volume. "What you have there is an advanced undead.
Usually, they are quickly used and lose their cerebral cohesion
within a day, falling back into their normal behavioral patterns.
“They
are nothing unusual, really— but you have somehow shoved that
ratkin to the brim with mana. If you are a smart boy, you will
observe the next twenty-four hours of his use, and take careful notes
on how his mana dissipates. Recognizing mana patterns in combat is a
crucial skill."
The
guildmaster waited for Seventh to react or say something, and all he
got was a blank stare.
“He
has been reanimated for weeks now,” Seventh said blankly,
suspecting another abrupt reaction from the guildmaster. “I mean, I
think so? It's hard to say, the dungeon being underground and all.”
“I...
see.” Garth sipped his drink and kept a slightly shell-shocked
expression on his face. The two men sat silently as Fang sniffed the
bookshelves.
Finally
putting his tea plate and cup on the table, Seventh spoke, ”Is
there going to be problems?”
“Well,
no and yes. No, in the sense that nobody else than a Necromancer
would understand or realize what kind of undead Fang is. Yes, in the
sense that there is a possibility that he could be kidnapped as a
test subject.”
“What?!”
Seventh half-yelled and almost rose from his seat. Fang turned to
look at him and swiveled his ears and whiskers around.
“Oh,
yes. The academia is backstabbing, neck-snapping, cutthroat business,
my dear boy. Finding unique specimens and publishing a paper on them
is a surefire way for scholarships or general funding.”
Seventh's
mouth hung loose, and his left eye twitched. “What the Hells are
you talking about?”
“Research
and publishing, of course! How else can we further our knowledge of
magic? If we just hoard our research, we would be at the mercy of the
System to give us Skills that have nuggets of useful information.
Imagine a world fumbling in the dark as you have been."
Leaning
forward and stroking his starting beard, Seventh thought about
Necromancers doing research. The first thing that came to his mind
was dark rooms filled with hooded people, chanting in a mysterious
language, and raising ancient evils.
“Sounds...
useful?” he finally mumbled.
Teacup
clinked as Garth poured two shots, one for him, one for Seventh.
“Quite. It is obvious that Fang is indeed an abnormal reanimation.
Unknown magical reaction between your skills, your mana, dungeon
mana, state of mind, and all the other things you shoved into that
ratkin to make him what he is. I might even have to force you to do a
proper study and publish it."
“I'd
really like to avoid thinking back to that time of my life,”
Seventh said, and sipped from his cup. It was properly smoky whiskey
with hints of fruit and oak.
Garth
shrugged. “I can't really force you to do anything. Besides paying
taxes and guild fees, everybody has to do those sooner or later. But
a proper study would shield you and Fang from corpse snatchers.
Showing that there is already completed research is a better shield
than, well, a shield.”
“I'd like to see anybody trying to
snatch Fang,” Seventh said with a chuckle. “He has a lot of
knives.”
“Those
he has,” Garth replied, and continued looking at the ratkin. His
eyes occasionally moved up, making Seventh realize he wasn't looking
at Fang but the Death Mana inside him.
“That
actually leads us nicely to the nitty-gritty details of the law. Tell
me, what do you know about your rights and obligations as a
Necromancer?” the guildmaster continued.
"One
minion inside the city, unless I am attacked? Something about
self-defense?"
"Technically correct. One minion
inside the city areas not designated as a dungeon or areas with a
special permit. The Corpse Flower has a multitude of research rooms
where you can summon, conjure, create, and reanimate undead to your
heart's content. Just remember to book the room first, there is a
list."
"Is the archives one of those special rooms?"
Seventh eyed Papa and a faint whisps of Death Mana he could barely
see through he bookshelves.
Garth shook his head and grinned.
"No, I'm afraid not. Only I can have multiple undead in this
room. Perks of the Guildmaster, you see."
"Might
makes right," Seventh repeated the old attenndum. It was
slightly leaned towards the classes that used Might as a primary
Attribute, but it rhymed and was factually correct. Those who had the
power, skills, and ranks were the gilded ones.
"Quite,"
Garth said with a slight displeasure. "Unfortunate side-effect
of people gaining social status by stomping monsters to the head.
Personally, I think there should be some kind of merit system, but
what do the Head Archivist and a guildmaster know? Not much,
according to the current Guildmaster of the Adventurer's Guild,
that's for sure."
Peering into his once again empty cup,
Garth made a sheepish grin. "Oh dear, that might steer us to
other unsavory paths. Let's try staying on the topic, shall we? Now,
when you exit the city gates— to a dungeon or the general outside—
you can have multiple minions around, but at the general outside, you
must have a corpse lantern on every single minion. No exceptions.
I'll get some of them engraved for you, don't worry about the cost,
it’s included in the joining fee. During a battle, you are free to
raise all kinds of Hell, but afterwards maintain your minions. That
includes using the lanterns."
Enjoying the story? Show your support by reading it on the official site.
Garth stopped to assess
Seventh's expression. He had been steadily nodding without asking any
questions.
"Can you give me a recap? Just to see if you
are paying any attention or napping off."
"Corpse
lanterns on the undead while at the outside, no need in the dungeon,
and after fight, reassess the situation and act accordingly."
"Very
good. I should probably make some pamphlets with that.”
Garth
picked his pocket and placed a small cylindrical brass lantern onto
the table. It was small enough to be held in a palm and had a sliding
cover that could be moved over the small glass lens. Inside was a
familiar looking Essence Stone held in place by two brass rods from
above and below.
“You
can use this for the time being. Usually, there is your name and
guild engraved so the undead could be identified.”
Seventh
picked up the lantern, testing its weight. Heavier than it looked.
“Identified so the guard can come and clobber the poor necromancer
whose undead has caused a scene?”
“Yes,
that is the norm. Put it on Fang and see how it works.”
With
a gesture, Fang skittered next to the table, and Seventh tied the
lantern on the ratkin's belt with a piece of leather string Garth
provided. After a while, a soft azure glow started to emanate from
the lantern. With Sense Magic, Seventh saw a small portion of Fang's
Death Mana changing its direction and flowing through the Essence
Stone inside.
“That's
useful. Do I need to change the Essence Stone, or does it just work
forever? Do lanterns reduce the time limit on advanced undead?”
Garth
smiled at Seventh like he was his favorite student, asking prudent
questions. “It just works. No need to change the stone, it should
work for a couple thousand years— give or take a century.”
The
guildmaster stroked his clean-shaven jaw in thought. He seemed to get
over Seventh's unorthodox minion. “I don't believe it would shorten
the time. Maybe a minute or two, but nothing major? It doesn't
actually use the Death Mana, the stone resonates with it and projects
it as color. You have quite a calming one. Mine is also blue, but
deeper.”
“I
know.”
“You
know?” Garth looked at Seventh, raising his eyebrow. “How would
you know that?”
Seventh
pointed at Papa. “I mean, isn't it obvious? You reanimated Papa,
right? That's your mana in him.”
Furrowing
his brow, Garth looked between Papa and Seventh. Something clicked.
“Oh! You see color! That's quite nice.”
“You
don't?” Seventh asked, nonplussed.
“I
see shapes and movement, but not color— well, maybe subtle changes
between grey, but that's too small a detail to hang on. Do you see
anything else, or is it just a ball of color?”
“Fang
is like an azure camprife out of control. Papa is a tightly wound
ball of delicate movement, like a ball of yarn?” Seventh compared
the two undead.
“Fascinating,
but I'm afraid we have other work to do than compare Skills.”
For
the next fifteen minutes, Garth ran some hypothetical situations
where Seventh could find himself as a Necromancer. It all basically
boiled down to: hide your undead, and if some idiot kills it outside
of combat, seek refunds from his guild. At the end, Garth was back on
the normal track with the introductory speech for newly minted
Necromancers and had switched back to tea.
He gave Seventh a
brand new book with a dark brown cover and golden lettering: Infernal
Speech, a Mortal's Guide to Speak With the Immortal and the
Dead.
"That is your own copy of .
Read it today, before making any more minions. I don't want you to
die for some silly nonsense like a misplaced comma or open-ended
command to kill everything." He squinted at Seventh. "Do
you have any standing commands like that with your minions? If you
have, make some hasty corrections."
Seventh lifted his
gaze from the book. It had made a pleasing crackling at the spine
when it was opened for the first time. "Fang has an order not to
backstab my party or me."
"You have a party?"
There was surprise in Garth's voice, and he looked pleased.
"No,
not anymore. They died."
The guildmaster made a slow
side-glance at Fang. "Did your minion...?"
"Nononono!
He didn't do anything— it was just a group of
ratkin."
Garth visibly relaxed. "Good, good. You
seem to have already figured out the basics I was going to go
through, so we can just skip it. Before I reprimand you for your
blatant disregard of your Soldier class and Attributes— do you have
anything to ask about what we have been discussing?"
Reprimand?
What did I do now? "Actually, yes. So what are auras?"
The
joviality melted away from Garth's face, replaced by the tiredness of
a teacher whose most disliked student had asked the most stupid
question ever.
"My good boy, where is this Hamlet of
yours? I personally fund an expedition there to bring civilization if
you are so backwards you don't know about auras!" Garth buffed
himself with a full cup of tea.
Seventh's
deadpan expression made Garth sigh deeply before continuing.
"Anyways, auras, yes. Broadly speaking, auras are area effects
that are manifestations of your own magical field, your Presence. One
could say they are the Skills that reveal your true self. Cadralians
actually teach that auras are, literally, your soul interacting with
the world."
That
perked up Seventh's interest. Souls reacting with the world and
manifestation of self? It sounded fascinating, marvelous, and
wonderful until he remembered what his does: confusion and
disorientation to the enemies. More powerful against the ones who had
survived hardships.
“Oh,”
Seventh said dryly.
Garth continued, "They have too many
effects to list, but I can use my own aura— Sanctuary of the
Scholar— as an example. It simply keeps paper, parchment, and
vellum in pristine condition. It is purely a supportive Skill without
any combat applications, and I gained it after I had embraced the
Scholar life full heartedly."
Seventh licked his lips.
His mouth was suddenly dry, and he poured more tea for himself. "So,
if I have a combat aura...?"
"It would seem that the
adventuring life is the Path for you," Garth said. "I hope
that's something you wanted to hear? You can't remove your Aura
Skill. It never latches on classes, so no help removing them either."
Seventh's
eyes opened wide. “You can remove Skills and Classes? Isn't that...
how?”
Garth
shrugged. “I don't know. Haven't had the need to know, and I have a
sneaking suspicion that the people who know aren't the most
law-abiding citizens if you catch my drift.”
Instead
of dwelling too deeply on the knowledge of his soul being a
schoolyard bully, Seventh made a faint smile. "Sounds like it's
the adventuring life for me after all. No cushy scribe job with only
paper cuts and spilled ink to worry about.”
“I
have spells for those, if you're interested,” Garth said with a
toothy grin. It reminded Seventh of Junior's smile. Like father, like
son.
"But
you can always use your aura in customer service,” he continued. “I
know a lot of receptionists who would kill for a skill that lets them
stare literal daggers or holes at difficult customers."
Seventh
laughed at the thought. He would keep that in mind for the
future.
"Is my aura something I should focus on? It
sounds kinda important."
"Not really, no. It is a
fundamental part of you and will rank up like any other Skill through
training, achievements, and inspiration. If it starts to lag behind—
— it becomes a problem." There
was a much harsher tone when Garth spoke about Soldier Skills.
Oh,
that was what he meant by reprimanding me, Seventh thought and
sheepishly took cover by sipping his tea. Garth had an excellent
displeased teacher look.
"Oh yes, don't you think you
leave here with only praise. What have you been thinking, boy? Rank.
Your. Classes. Evenly." The guildmaster clapped his hand at
the end of every word. "Honestly, you have almost two ranks wide
discrepancy between Necromancer, Scholar, and Soldier! Scholar, I do
understand— it takes time— but Soldier with two attack Skills? Go
into the fight and start hacking!"
Seventh looked at his
guildmaster incredulously. "I have! Wanna see my other scars? I
have been there, in the front line with my comrades, stabbing and
fighting like them!"
He suddenly realized that he had
stood up and raised his voice. Fang had crossed his arms and was
nodding approvingly. Garth's eyes had widened, and he was gesturing
for him to calm down.
"I— apologies, that might have
been too crass of me," Garth said with an apologetic expression.
"It's just that your skills should be much higher than they are
now, then. Have you used Cleave and Thrust with every fight? Armor
proficiency and other passives rank with time, but your active skills
are..."
Something seemed to click in Gath's head, and he
squinted his left eye in mild suspicion. "You been
activating your Skills, right? Not just...running into the melee and
swinging your sword around?"
Seventh squirmed back into
his seat, feeling suddenly very, very small. "Eeeh,
nooo?"
There wan't anything in the Skills description
that said anything about activation! Not a single word! And the
innate knowledge Seventh gained from the skill—
Crap. It
totally tells me to activate the Skill. Apparently, there is a
difference between thrust and Thrust, cleave and Cleave, Seventh
thought as a sheepish smile rose to his face.
"Sooo, how
do you... uh, activate Skills?"
A new book appeared atop
the . Skills and You: a Child's Guide to
Active and Passive Skills, Instructed by Enra the Rabbit and Dodger
the Badger. It was clearly a book with more pictures than
text.
Garth didn't say a word, but he started to rub his
temples while looking down at the carpet. Seventh suddenly had a
weird urge to apologize for breaking a vase.
"I'm
starting to doubt if I can really just let you go and join the Guild
upstairs. But it's not really my job to babysit grown damn man, no
matter how idiotic they are."
He lifted his eyes and made
a predatory grin that didn't bode well for Seventh. "Since I am
your guildmaster, it is my prerogative to give suggestions to the
other guilds. I have a training program for you.
You're gonna get those Skills ranked up in no time! And get to do
some damn adventuring on the side."
Seventh gulped
loudly. He had a bad feeling about this.

