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Chapter 18.5 - Stat Sheet

  Hello readers, this is a bonus chapter based off what I have seen in one of my personal favorite Litrpg series, Welcome to the Multiverse, by Sean Oswald, and a big shout out to Sean for an awesome series. This chapter is completely optional; you can skip it and it will in no way affect the story. This is just for those who love the stat dive, which if you are like me is something that I quite enjoy. Watching small numbers get big has always been a hallmark of the genre that I enjoy. Thanks for reading!

  Name: Hector Renegade

  Core Tier: Mortal Core

  Core State: Altered

  Aspect: Unidentified

  Deviation Status: High

  Pantheon Observation: Active

  Level: 35

  Class: Field Medic

  Crafting Path: Weaver of the Living Threads (F)

  Attributes

  Strength: 30

  Determines physical force output, lifting capacity, and raw impact strength.

  Agility: 30

  Determines movement speed, balance, coordination, and reaction time.

  Endurance: 52

  Determines resistance to fatigue, physical strain tolerance, damage persistence, and long-duration exertion capability.

  Vitality: 30

  Determines total health capacity, injury resistance, tissue recovery rate, and biological stability.

  Intellect: 41

  Determines mana capacity, information processing efficiency, learning speed, and complex system interaction.

  Spirit: 41

  Determines healing potency, mana regeneration rate, control over life-aligned energy, and affinity with sustained effects.

  Perception: 12

  Determines awareness, sensory acuity, threat recognition, anomalous detection, and energy-flow visibility.

  Resources

  Health: 375/375

  Health capacity scales with Vitality.

  Mana: 587/587

  Mana capacity scales with Spirit and Intellect.

  Health Regeneration: 3 Health Per Minute

  Health regenerates naturally over time based on Vitality.

  Regeneration rate is enhanced by sustained healing skills and aura effects.

  Mana Regeneration: 6.15 Mana Per Minute

  Mana regenerates naturally over time based on Spirit.

  Regeneration rate is enhanced by sustained focus skills and controlled output usage.

  Skills

  Emergency Heal (F) – Level 45

  Type: Active Healing Skill

  Activation: Conscious

  Cost: Variable mana, scales with output

  Cooldown: None

  Description:

  Emergency Heal rapidly stabilizes and restores biological damage. The skill converts mana into healing-aligned energy that reinforces tissue integrity, halts bleeding, repairs structural damage, and restores lost vitality.

  Effects:

  


      
  • Restores health based on mana investment and control


  •   
  • Stabilizes critical injuries


  •   
  • Repairs tissue, bone, and organ damage


  •   
  • Can be applied to self or others


  •   


  Limitations:

  If you come across this story on Amazon, be aware that it has been stolen from Royal Road. Please report it.

  


      
  • Excessive output may cause Overheal backlash


  •   
  • Inefficient control increases self-damage risk


  •   
  • Reduced effectiveness in suppression environments


  •   


  Pain Suppression (F) – Level 35

  Type: Active / Passive Hybrid

  Activation: Automatic or Conscious

  Cost: Low mana drain

  Description:

  Pain Suppression reduces functional penalties caused by injury by dampening pain feedback and limiting neurological interference.

  Effects:

  


      
  • Reduces movement penalties from injury


  •   
  • Suppresses pain-induced performance loss


  •   
  • Allows continued action under severe trauma


  •   


  Limitations:

  


      
  • Does not prevent damage


  •   
  • Extended use may mask worsening injuries


  •   


  Combat Assessment (F) – Level 40

  Type: Passive / Active Analysis

  Activation: Automatic

  Description:

  Combat Assessment provides real-time evaluation of threats, injuries, and combat variables.

  Effects:

  


      
  • Displays enemy threat level and behavior patterns


  •   
  • Evaluates injury severity and combat viability


  •   
  • Identifies tactical weaknesses and environmental hazards


  •   


  Hands of Triage (F) – Level 47

  Type: Active Combat Skill

  Activation: Melee contact

  Cost: Variable mana

  Cooldown: None

  Description:

  Hands of Triage allows healing-aligned energy to be delivered at the moment of physical contact. The user determines how the energy behaves upon impact.

  Effects:

  


      
  • Healing energy may stabilize allies on contact


  •   
  • Healing energy may disrupt or overload enemies


  •   
  • Enables selective targeting of organs, structures, and systems


  •   
  • Reduces self-damage caused by overheal when used correctly


  •   


  Limitations:

  


      
  • Requires physical contact


  •   
  • Ineffective against non-biological entities


  •   
  • Poor control may result in backlash


  •   


  Vital Conduction (F) – Level 25

  Type: Active Modifier Skill

  Activation: Conscious

  Cost: Variable mana

  Description:

  Vital Conduction alters the propagation behavior of healing-aligned energy, allowing it to travel beyond the point of contact through biological systems.

  Effects:

  


      
  • Healing energy spreads through nerves, circulation, and connective tissue


  •   
  • Enables chained or distributed healing


  •   
  • Allows aggressive interference with vital biological processes


  •   
  • Enhances effectiveness of sustained contact techniques


  •   


  Limitations:

  


      
  • Ineffective against non-biological targets


  •   
  • High-output conduction increases user strain


  •   
  • Poor control may cause unintended spread or internal backlash\


  •   


  Vital Focus (F) – Level 32

  Type: Sustained Support Skill

  Activation: Conscious focus, stationary or controlled movement

  Cost: None

  Description:

  Vital Focus enhances awareness and control over internal and external life-aligned energy.

  Effects:

  


      
  • Improves perception of energy flow


  •   
  • Enhances healing efficiency and precision


  •   
  • Amplifies effectiveness of healing-aligned skills


  •   


  Limitations:

  


      
  • Focus breaks under severe impact


  •   
  • Reduced effectiveness while moving rapidly


  •   


  Life Mantle (F) – Level 15

  Type: Sustained Aura

  Activation: Continuous

  Cost: Low, constant mana drain

  Description:

  Life Mantle converts healing-aligned energy into a persistent protective field.

  Effects:

  


      
  • Reduces environmental damage


  •   
  • Stabilizes hostile conditions


  •   
  • Provides passive regenerative support


  •   
  • Extends protection to nearby allies


  •   


  Limitations:

  


      
  • Does not negate direct attacks


  •   
  • High-strain environments increase mana cost


  •   


  Adaptive Conditioning (F) – Level 50

  Type: Passive

  Activation: Always Active

  Description:

  Adaptive Conditioning reinforces physical and energetic systems through sustained strain, injury, and recovery.

  Effects:

  


      
  • Grants permanent stat growth through training


  •   
  • Enhances endurance, control, and recovery


  •   
  • Supports skill acquisition through extreme feats


  •   


  Special Status:

  Operating outside Pantheon-mandated parameters.

  Analyze (F) – Level 30

  Type: Active Analysis Skill

  Description:

  Analyze provides detailed information on entities, materials, environments, and system constructs

  Inventory (F) – Level 1

  Type: Utility

  Description:

  Allows storage and retrieval of items.

  No observed advancement.

  Crafting Specialization

  Weaver of the Living Threads (F)

  Classification: Deviant Crafting Discipline

  Path Type: Unapproved Specialization

  Description:

  This discipline manipulates life-aligned materials, fibers, and structures. It treats healing not as a finite effect, but as a continuous process that can be bound, stabilized, and shaped.

  Primary Focus:

  


      
  • Living cloth and fiber


  •   
  • Stabilization garments and bandages


  •   
  • Support artifacts reinforcing recovery


  •   


  Unique Properties:

  


      
  • Crafted items adapt through use


  •   
  • Healing output reinforces material cohesion


  •   
  • Compatible with sustained and aura-based abilities


  •   


  Limitations:

  


      
  • Ineffective for conventional weapon forging


  •   
  • Requires precision and restraint


  •   
  • Poor craftsmanship risks instability


  •   


  Crafting Skills

  Living Weave (F)

  Binds healing-aligned energy into cloth and fibers.

  Thread Sense (F)

  Reveals vitality, tension, and energy flow within materials.

  Adaptive Stitching (F)

  Reinforces weak points and redistributes strain over time.

  Titles

  Porcine Devastator

  Effects:

  


      
  • +1% damage against porcine-type creatures


  •   
  • +2 Strength


  •   
  • +2 Vitality


  •   


  How Perceptive of You

  Effects:

  


      
  • +1 Perception


  •   


  System Deviant

  Effects:

  


      
  • Increased likelihood of nonstandard skill acquisition


  •   
  • Enables divergent skill evolution


  •   
  • Heightened Pantheon observation


  •   


  Limitations:

  


      
  • Growth instability risk increased


  •   


  Living Bastion

  Effects:

  


      
  • +10 Endurance


  •   
  • Improved sustained defensive abilities


  •   
  • Environmental damage reduction


  •   
  • Stability effects extend to allies


  •   


  Dungeon Completionist

  Effects:

  


      
  • Records dungeon completions


  •   
  • Unlocks future achievement and leaderboard systems


  •   


  Equipment

  Mantle of the Living Bastion (F)

  Type: Chest Armor

  Classification: Adaptive Armor

  Durability: Self-repairing

  Effects:

  


      
  • Enhances sustained defensive and healing abilities


  •   
  • Converts excess healing output into damage mitigation


  •   
  • Reduces environmental damage during active healing


  •   
  • Improves aura-based skill stability


  •   


  Special Interaction:

  


      
  • Synergizes with Life Mantle


  •   


  System Flags

  


      
  • Deviation confirmed


  •   
  • Core stability reinforced


  •   
  • Crafting potential permanently altered


  •   
  • Pantheon monitoring active


  •   


  Would future status sheets interest everyone?

  


  


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