The whiteboard stood in the spare meeting room, now nearly covered edge to edge in multicolored marker scribbles. Ariel leaned against the doorframe, arms crossed over her chest as she scanned the chaos of handwriting.
There were serious suggestions—“weather system that changes with character mood” and “holiday-themed event quests”—but right next to them were things like “mandatory office corgi”, “coffee IV drip”, and “loot boxes but they’re just filled with stickers of Ravi’s face.”
Ariel pressed her hand over her mouth, shoulders shaking as laughter spilled out. “Oh my God,” she murmured, stepping closer. Her eyes landed on another note written in purple: “NPC who sells you socks that don’t match, but swears they’re rare.” She snorted so hard it drew curious glances from the Pit outside.
Holly came to stand beside her, tilting her head as she skimmed the scrawled notes. She chuckled, her violet eye catching the fluorescent light. “Okay, I need to know who wrote ‘giant slime made of expired pudding’. That’s either brilliant or deeply concerning.”
Ariel grinned, shifting her weight as her laughter faded into fondness. “See, this is what I wanted. Not just ideas for the game, but… anything. Fun. Ridiculous. Something that makes everyone feel like part of the process.”
Holly bumped her shoulder lightly. “It’s working. You’ve basically made a playground for grown-up nerds.”
Ariel smirked at her. “Isn’t that what game development is supposed to be?” She turned back to the board, her voice softening. “It feels good seeing people enjoy themselves. I think sometimes we forget this is supposed to be fun.”
Holly studied her for a moment, her smirk giving way to a tender smile. “And that’s why you’re perfect for this job.”
Ariel flushed, glancing down at the colorful chaos of the board again. “I don’t know about perfect. But… I do know I want this place to feel alive. Like anyone can throw something at the wall and laugh, even if it’s never going to make it into a build.”
Holly hummed, resting her hand on Ariel’s back. “Well, mission accomplished, Director.”
Ariel rolled her eyes playfully at the title, but she couldn’t hide her grin. She reached up and tapped one of the more absurd notes. “Come on, tell me you wouldn’t play a game with a pudding slime boss.”
“Oh, absolutely,” Holly said, straight-faced. “Especially if it dropped, like, an extra rare spoon weapon.”
Ariel burst out laughing again, leaning into Holly for balance.
The sound of Abigail’s heels clicking against the tile was sharp in the otherwise quiet meeting room. Ariel and Holly both looked up, caught mid-laughter in front of the whiteboard. Abigail leaned on the doorframe, her arms crossed and her expression unreadable. Somewhere between stern and deeply amused.
“You two,” she said, pointing at them with one finger before jerking her thumb over her shoulder. “My office. Now.”
Ariel froze, mouth slightly open. Holly blinked. They glanced at each other, both wearing matching expressions of confusion that tipped quickly toward concern.
“…Are we in trouble?” Ariel whispered as they fell into step behind Abigail.
“I don’t know,” Holly whispered back, though her tone suggested she wasn’t entirely convinced either way.
When they reached Abigail’s office, she gestured sharply. “Sit.”
Holly dropped into the chair with a practiced ease, crossing one leg over the other. Ariel hesitated, then perched herself on the small couch off to the side, hugging her arms close like a schoolgirl caught passing notes. Abigail stood behind her desk, saying nothing, just… staring at them. A twitch at the corner of her lips betrayed the grin she was fighting down.
Finally, without a word, she grabbed her monitor and swiveled it around to face them.
On screen glowed the homepage of a major national gaming news outlet. The headline at the top, bold and impossible to miss, read:
“The Rise of the Red Phoenix.”
Ariel blinked. Holly leaned forward, her eyes widening as she read. Slowly, both their gazes tracked down the article, their expressions shifting from surprise to disbelief, then to stunned silence.
A case of theft: this story is not rightfully on Amazon; if you spot it, report the violation.
The piece wasn’t just a puff write-up. It was a full expose, a glowing spotlight that dug deep. Not just on Ariel’s work, but on who she was. It painted her as the rare leader whose humanity hadn’t been consumed by the grind of the industry. It described her memory, her fire, her laughter in meetings, her tendency to stop everything to fix code with a junior dev. And alongside her was Holly, credited as the one who had orchestrated the campaign that had given people this glimpse.
But what made Ariel’s stomach flip was what came after. The writer wasn’t content to talk about them. The article turned its gaze on the industry itself.
“Game development has become synonymous with crunch, burnout, and the soulless pursuit of quarterly targets,” the piece read. “But Willowbound Games, with Ariel McIntyre in the spotlight, is showing us another way. They’re reminding the industry and the players that making games can still be fun. That humanity, care, and joy are not enemies of quality, but its foundation.”
Ariel leaned back against the couch, her face pale, lips parted. Holly’s hand shot up to cover her mouth as if the words might leap off the screen and escape into the room.
Abigail watched them both, eyebrows raised. “So,” she finally said, her tone deliberately casual. “You two managed to make us the poster children for saving the industry.”
Ariel let out a nervous little chuff, the sound catching in her throat. “I… I don’t even know what to say.”
“They called you the phoenix, Red,” Holly whispered, her voice trembling between awe and laughter. “It's not just a hashtag trending online anymore. That’s… that’s not small potatoes. That’s… monumental.”
Abigail shook her head slowly, finally allowing herself a grin. “Congratulations. You’ve officially started a movement.”
Ariel’s eyes flicked helplessly between the glowing headline and Holly’s stunned, starry-eyed expression. Her pulse was racing, her hands clammy. A movement. Her.
Holly reached over and grabbed her hand, squeezing tight, anchoring her.
For the first time in days, Ariel didn’t have words.
She just sat there with her mouth half open, still staring at the monitor. The words blurred in her eyes, not because she couldn’t remember them—they'd be burned into her memory forever—but because her brain hadn’t caught up with the weight of them yet.
“They… they can’t be serious,” Ariel finally said, her voice soft, like she was afraid to break the spell.
“Oh, they’re serious,” Abigail replied, crossing her arms as she leaned against the edge of her desk. “I know the author. He doesn’t throw around praise like this unless he means it. And even then, he usually finds a way to temper it. But here?” She jabbed her finger against the headline. “This is pure admiration. You’re not just a developer anymore, Ariel. You’re a symbol.”
Holly gave a quick, incredulous laugh and leaned back in her chair, one hand over her face. “A symbol with a hashtag. God, I should’ve known it would snowball. The internet eats this kind of thing alive.” She peeked between her fingers at the monitor again. “Red Phoenix. They really went with it.”
Ariel pressed her palms together, resting them against her lips. “I didn’t ask for this. I didn’t…” She trailed off, her chest rising and falling with a slow breath. “I just wanted people to see the team. To see how much fun it can be when we all… when we’re all doing this together.”
“That’s exactly why it hit,” Abigail said, tilting her head at Ariel. “You weren’t performing. You weren’t selling. You were just… you. And people can tell. They can smell authenticity a mile away, and you, Ariel McIntyre, are authenticity personified. That’s why it resonates.”
Holly leaned forward now, elbows on her knees, watching Ariel with a softness that Abigail had to look away from. “Red, listen to me. It's not just comments online. It's the people you work with. They’re saying they feel like they’re part of it. They’re saying you remind them why they wanted to make games in the first place.” She smiled, a little teary-eyed. “You’re giving people hope.”
Ariel blinked at her, overwhelmed. “Hope?”
“Yes, hope,” Holly said firmly. “Hope that this industry doesn’t have to chew people up and spit them out. Hope that fun and humanity aren’t dead. Hope that you can still be brilliant and… and fat and cozy and real and still be taken seriously. You’re proving it.”
For a long moment, the office was quiet except for the faint hum of Abigail’s monitor. Ariel stared down at her hands, her cheeks flushed red as if the weight of Holly’s words sat warm and heavy in her chest. She wanted to argue, to deflect, to say she didn’t deserve any of this. But she couldn’t. Not when Holly’s eyes looked at her like that, or when Abigail was still smiling knowingly at her.
Abigail broke the silence with a sigh. “Look. I need you both to understand something. This is bigger than Willowbound. This is going to ripple out into the whole industry. People are hungry for exactly this kind of story, and you’re the one delivering it, Ariel. So the question is…” She uncrossed her arms and gestured between the two of them. “Are you ready for what comes next?”
Ariel swallowed. “What… what does come next?”
“That,” Abigail said, pointing again to the screen, “is what we’ll figure out together. But whatever it is, it’s not just marketing anymore. This is a movement. And it’s not going away.”
Holly reached out, sliding her hand into Ariel’s and lacing their fingers together. “Red,” she whispered, “you don’t have to carry it alone. We’ll handle it. All of us. Me, Abigail, the whole team. You just keep being you. That’s all anyone wants.”
Ariel squeezed her hand, finally daring to smile, though it trembled at the edges. “I can do that. Being me is the one thing I’m good at.”
Abigail chuckled, pushing off the desk. “Good. Because from here on out, you’re not just Ariel McIntyre, Director of Game Development. You’re the Red Phoenix. Better get used to it.”
The three of them sat in the small office, the air heavier than it had been when they walked in. For the first time, Ariel felt the full shape of what had started a week ago—the laughter in the Pit, the silly whiteboard, the little campaign Holly had dreamed up. Now it was something larger, something she couldn’t quite name but could feel settling into her bones.
It wasn’t just a story anymore. It was a legacy taking shape.

