Max Hayes had never expected heroism to find him. He was just a young man working warehouse shifts in Berkeley California, grabbing cheap dinners with his best friend Gideon, and spending evenings running tabletop campaigns or playing video games together. Gideon was the brilliant one, the dreamer with the endless ideas. Max was the steady one who kept him grounded. They had grown up side by side, survived school, jobs, and setbacks as a pair. If you asked Max who his family was, Gideon was the first name out of his mouth.
They died together.
It happened on an ordinary morning at the gas station where Gideon worked the graveyard shift, the kind of late-hour stop Max had made a hundred times before. A car driven by a drubk driver hit a pump. Flames spread. Four schoolchildren were in the blast radius. Max remembered Gideon leading the way outside, shoving three of the kids to safety, then covering the fourth with their own bodies when they ran out of time. He remembered the blistering heat racing behind them, a thunderclap of pressure...
And then nothing. No fire. No pain. No Gideon. Just the white void.
The System Adjudicator met him there. It was an expressionless presence that explained nothing except that they had both died, and now a new life awaited them. Max saw a long list of options for him to choose which race he wanted to be. The “Random Race” option offered extra stat points and a unique perk. Gideon would have laughed and dared him to pick it. So Max did.
The world blinked.
He woke up alive again, but still alone. Human, still himself, lying in a cold field on a world called Edras, with only a knife, a handful of coins, and a fresh System interface as proof that the void had been real.
Max wandered until he reached Brindleford, a city of wet stone and crowded streets in the kingdom of Valdarin. He learned the hard way how little he knew: currency, customs, geography, it didn't matter. To him, everything was foreign and new. He found the Adventurer’s Guild and threw himself into its work because it offered structure, progression, and something like purpose. He scraped through sewer runs, goblin culls, and caravan escorts until he earned the Warrior class upon reaching Level 5 and got his Copper badge from the Guild.
He also learned very quickly that most adventurers weren’t noble heroes. They were contractors doing dangerous work for coin. Many formed temporary groups of two to four, just enough to make a job safer, only to split afterward. Anyone wanting real responsibility, real missions, not just rats and missing laborers, had to become part of a True Party: a stable, registered group of at least five. Only True Parties were trusted with major threats, regional problems, or anything that could affect entire towns. The Guild kept those contracts locked behind that requirement because they killed people who weren’t prepared.
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Max formed his party slowly, almost by accident.
Elira appeared first. She was sharp-eyed and sharper-tongued, saving him from being robbed at the market and later testing him on a rooftop watch job before deciding he was “not terrible.” Calder came next, a brilliant mess of a mage who nearly set himself on fire the first time Max saw him and who reminded him painfully of Gideon. Borin joined last, a dwarven cleric who carried his grief like stone and did the right thing simply because it had to be done.
The four of them worked well together, and every job they took pushed them slightly closer to becoming a True Party. But they needed a fifth.
That fifth eventually arrived in the form of Alina Crestwood, a young woman Max noticed begging for help outside the Guild Hall. Her family farm had been attacked repeatedly by goblins, and the posting paid almost nothing, so no one would take it. Max and his companions did.
The Crestwood Farm job became something far darker than any of them expected. The goblin raids were organized, growing, and relentless. They were nothing like the weak nuisance tribes that should have been north of Brindleford. Over multiple nights, the party fortified the farm and fought off waves of attackers. But the final raid brought dozens, perhaps over a hundred. In the chaos, Alina’s father, Garret Crestwood, held the front line alone so Max’s party could escape with his daughter. He died on his porch surrounded by the bodies of the creatures he killed to buy them their lives.
They buried him at dawn. Alina, raw with grief and fury, accepted a System-offered class change to Ranger and returned to Brindleford with them.
When Max dropped the sack of one hundred goblin ears on the Guild counter, the hall fell silent. Adventurers stared. Clerks froze. The Guildmaster himself summoned them for a full report. He paid them fairly, honored Garret’s name, and thank them for doing the right thing and escaping with their lives so that they could report on the troubling activity.
After that was done, they registered Alina as a Copper-ranked adventurer, and she joined their party. At last, with five members, the Guild recognized Max’s group as a True Party.
The effect on the guild was immediate. Word of the Crestwood Farm stand spread quickly. How a farm had burned under a relentless onslaught of goblins, but four adventurers and a young ranger had lived, how a man had held the line alone, how a Copper-tier team had survived odds that would have killed many Ironss and even some Bronzes.
To most adventurers, Max’s group became a curiosity. To some, they became a team to watch. To a few, a group suddenly worth respecting.
To Max, Elira, and Calder, becoming a True Party meant something far more personal. It was the moment they stopped being a loose alliance and started being a real team, with responsibilities and work that mattered. It was a chance to make a difference in a world that didn’t always care.
Borin took it calmly, the way experienced men take everything: as another step on a long road.
Alina took it as fuel. A purpose. A way to keep moving so the grief didn’t hollow her out completely.
And Max took it as proof that the choice he’d made in that white void hadn’t been a mistake, that he wasn’t wasting the second life he’d been given.
Ahead of them were the True Party postings: harder quests, bigger threats, and mysteries worth confronting. Behind them was the ash of Crestwood Farm and the ghost of a man who had trusted them with his daughter’s life.
For the first time since the explosion on Earth, Max felt like he was exactly where he needed to be.

